December 3, 2014

Pod and Planet: Flags on Far Distant Stars

In the not-too-distant future, in a New Eden much like our own... a New Eden that could be.


The Throw



The comms channels buzzed amongst the ships that danced in a long conga-line around the massive structure.  While it was clearly a gate, it had none of the elegance of Amarr or Gallente designs.  This was a massive utilitarian artifice besides which mere regional gates would be swallowed whole.  Propped off to one side was the gate command, a small bubble of steel reinforced by shielding elements that guarded it not from the hostile deep of space, but from the central aperture of the gate itself.


"T-space virgins, ready to pop your cherry?"
"Hell, if they're unlucky their cherry isn't the only thing that'll get popped.  This is my second time on this roller coaster. I don't even remember what happened last time."
"Well Gellar, don't fuck up again this time, then. Keep your pod intact until we can finish the broadcast unit."


A calm voice cut across the chatter.  "Tomas here, Battle comms everyone.  Shut the fuck up.  Taki, get those freighters snuggled up to zero.  We can't leave you behind.  Gerald, is the gate Go?"
"Gate is Go, Tomas."
"Joli, is target cyno Go?"
"Target cyno is fueled and ready to go.  No rats here or on the POS. Go."
"Okay everyone listen up.  As you've probably heard, we now know Goonswarm has their own throw gate and their own T-space foothold, maybe not too far even from ours.  They're pissed that we're here and that we've made more throws than they have.  Hell, if it wasn't for the Schism War, they would be way in the lead, but now it's a fair race - and we know how they hate "fair".  As soon as the target cyno is lit and we spool up we should assume that they'll start spooling theirs and trying to lock down on our cyno in T-1.  That means as soon as that gate opens you need to go go go, because we need to close it down again before they can throw a fleet into our system."

"These freighters are vital. We have so much we need to build that we're used to having: a real station, a proper receiving gate, a broadcast station so you can get back to another clone without losing anything. And we need to have our defenses up before another coalition tracks us down - you all know that fight is coming.  So have your finger on that button."


The ships ceased their conga line and joined alongside the four immense freighters that carried the irreplaceable cargo that would be needed by the far distance forces.  The chaotic chatter turned to a cold, nervous silence across the channel.
"Transport, Logi wings - confirm?"  Tomas flicked his gaze back and forth across the scene, looking for anything that might possibly be out of place.  His Vulture command ship was nestled in the middle of the combat wing, not that it would mean he would still be there once their ships were thrown out of the cluster to a distant star.


"This is Taki, Transport is Go"
"Maria here, Logi is Go"
Tomas let out a long breath, then keyed his comms.  "Joli - go for it."
Over 100 light years away a massive cynosural beacon flared.  It rushed out from the hull of the unmanned ship that had leapt in tremendous pre-calculated warps to reach this cluster.  Now that hull was a rough fixture along the spine of the partially-built receiving gate, a collection of panels and projecting beams that would make any Minmatar shipbuilder blush.  The wavering, ethereal lights of the cynosural beacon spread out beyond the farthest reaches of the gate, a titanic expenditure of fuel compared to any cyno lit in New Eden.  But to the distant sensors of the throw gate, despite the mixture of technology both ancient and new, the cyno was a tiny spark nearly lost in the depths of space.
"I see it.  I'm trying to lock it down now."  Gerald stared at his screen in the tiny command quarters of the gate.  His fingers flew as he adjusted the sensors to get a hit on the target cyno, his expensive implants giving him insight within the conflicting feedback.  In his Helios he could probe down a tiny enemy frigate or slippery T3 in seconds, but despite the similar interface locking down the cyno from T-1 was a struggle.
"This is Joli.  Are you guys coming?  This beacon's going to be calling all the rats any moment now…"
"At 87%, I'm trying. I'm getting shadow hits."  Gerald adjusted the sensor beams built deep into the throw gate by minuscule fractions, trying to resolve the distant cyno.
"The Talocan are going to see us." Joli's words were coming rapidly. "You're going to land hot."
A anonymous voice exhaled, breaking comms discipline.  "Shit."
Tomas cut in, his voice even and factual.  "Remember everyone, these are not like Guristas or even Sleepers.  Assume every one of the Talocan ships is the equal of a capsuleer.  Strong shields and they will have logi..."
"Break break.  I have you locked.  Throwing in 3 ... 2 ... 1 ..."


The huge capsuleer-built ring pulsed with energy.  A roar of static filled the communication frequencies, briefly blotting out even the CONCORD-run local channel.  There was a blinding light that outlined the ships arranged around it, from the slender T3 cruisers to the huge freighters.  And then they were gone.



Talocan Welcome



Overwhelmed sensors struggled to compensate for the burst of electromagnetic energy that writhed over the ships as they emerged back into normal space.


"You've seriously scattered." Joli's voice was shrill over comms. "Freighters align for us before the Talocan get on you. Shit, you're all over the place, burn for the gate."
"Joli, pipe down."  Tomas's voice was even and calm.  "We're here now and I'll make the calls.  Freighters align to POS bookmark.  Align, Align.  Anyone with webs should web the freighters.  Michael, burn away from gate, then warp to me when you hit 150 clicks.  Gellar, just burn back towards me.  Logi, lock each other up and repair your throw damage, then start on the combat ships."


The scattered ships began to angle around, Tengus swinging around gracefully compared to the lumbering mass of the freighters.


"Talocan ships decloaking.  Ten battlecruisers, two cruiser logi."  Maria called.
"Shit, they're right on top of me."
"Gellar, overheat your MWD and burn for the fleet.  Get the fuck out of there.  Logi, get reps on him. Everyone who can should be recording this fight for later analysis - we need to learn what these ships can do."
"Maria here, Gellar is 25km out of range of reps. Closing."
"I'm scrammed.  Gellar is scrammed."
"Gellar, align to the POS, get your pod out.  Freighters, status?"
"Freighter 2 and 3 are about to hit warp."
"Combat wing form up on me. Load Lead. Lock the nearest battlecruiser as soon as you can. Maybe we'll draw attention."


The Tengus started to pull together around Tomas's Vulture from their scattered positions. Sporadically their railguns began to pulse, spitting high-speed metal at the distant alien ships. The rhythm of their fire increased as each Tengu reloaded and got into range, until the full fire of the fleet played a constant tattoo against the heavily shielded Talocan.


"Broadcast as soon as you start to take damage.  Maria, don't get too far behind in case they damp you."
"Gellar is about to go into armor."
"We have you locked, just a second Gellar and we'll have reps on you."


The beams playing from the spindle-shaped Talocan vessels ruptured through the shields of the Tengu, cutting through the armor swiftly.  With a burst of ruptured structural fields and power systems the billion-ISK Tengu was reduced to a wreck.
"Gellar is down, minus one Tengu.  Dammit.  I can't believe these rats... oh shit."
The dancing lights of a warp disruptor held the pod in place, if only for a moment before a beam sliced the capsule in half.

Tomas cursed silently before reopening his comms. "Keep on the primary. Taki, status?"
"Freighter 1 and 4 will be warping momentarily."
"Let's get to the POS", a voice piped up, "all we need is the freighters."
"Negative." Tomas cut in quickly. "The Talocan have tried to incap the gate before, we have to put them down.  Primary is broadcast as Target 1.  Secondary will be the logi, Target 2. I want those Huginn webs and a Lachesis point on the logi as soon as the freighters are away."


"They're pulling away, probably trying to keep at the edge of their beams optimal."
Tomas watched the display of the Talocan battlecruiser, its shields only slowly waning under the fire of his fleet, surges of shield transfer undoing much of their offensive work. Caught up in the work of his fleet, he almost missed that his own ship's shields were now being eaten away by the beam fire of the Talocan fleet. He keyed a broadcast for reps, trusting Maria would catch him without needing to speak up on comms, and turned his attention back to offense.


"Reload to Antimatter and switch fire to Target 2.  Overheat.  We want that thing dead."
The Talocan logistics ship twisted in the stasis webifier, suddenly pinned by the bright points of high-intensity railgun fire.  It turned towards a distant point on the opposite side of the solar system.  Its shields began to break as it started to build up speed on its new alignment.  The maneuver was for naught though, as a warp disruptor engaged around it from the distant Lachesis, and the alien logistics ships quickly succumbed to the firepower of the fleet.


Tomas smiled, a silent thanks to the retrofit that Roden Shipyards had made to their Recon ships and the comparable adjustments that the other builders had made to keep up.  The specialists ships allowed his fleet's Tengus to focus on durability and firepower.


"Web them up and we'll run them down.  Target on my broadcast."

The Talocan ships began to fall more rapidly and after a few more went down the rest aligned out and warped. Tomas stared into space - somewhere out there was a cloaked Talocan base that they would need to find and destroy if they really wanted to claim this system for their own. But now it was time to get the fleet to their new home. Tomorrow they would lay down the station egg nestled secure in the freighters and truly plant a capsuleer flag by this distant star.


Station Zero



"I thought for sure that you were going to be able to catch Gellar." Tomas paced across the small quarters, his eyes hard.


Maria held her ground.  "He was just on the edge as we got into range.  If he'd burned straight for you instead of aligning for the POS we could have saved him, if he had warped when he popped he would have saved himself.  He just failed to GTFO."


"Damn.  We need every pilot and every ship.  And now even once they unscramble his brain he won't be back until they can re-align the throw gate."


"One loss - acceptable losses.  And Gellar was an idiot.  We'll be fine.  You have plenty enough to keep your mind on without Gellar."


He stopped, a smile growing on his face.


"I can't believe we're here.  It's not even really New Eden anymore, is it?"  


Maria shrugged, "I'll leave the definition of the cluster boundaries to the scientists."


"Don't you feel it? "  Tomas slapped his hand on the bare metal wall. "This isn't another station dropped in Null."


"Don't hit it too hard."  A smile curled on her lips.  "This modular thing was thrown up so fast in a lot of ways it's weaker than a old-style moon base."  She took a long stride towards him, her eyes fixed on his.  "But I hear you.  Soon we'll have a proper station beyond New Eden.  Beyond the Empires.  Beyond CONCORD."  She curled one hand behind his head, fingers tracing the metal port at the base of his skull.  "A station truly under complete capsuleer control."


"And the Talocan to discover.  What they brought here, what they've left.  Now that we know how to detect their cloaked bases..."


"We can do anything we want here."  She slid her other hand up his inner thigh.  "And I intend to."  Maria pulled his head down to hers.


Midnight in Unknown Space



Maria disentangled herself from Tomas's sleeping grasp, careful not to cause the bed to shift.  His sleep should be deep given how enthusiastically she'd ridden him, but always better to be stealthy.  She briefly considered re-attaching the restraints from their earlier play, but that might just wake him up enough to want more.  Playtime was over; Maria had work to do.


Her bare feet were silent on the tight carpet of the captain's quarters.  The whole place still smelled of new construction.  She paused by the scattered pieces of their clothing at the bedroom door.  The air had a chill to it, but if he did awake it would be useful to have him distracted by her nudity.

With a practiced hand she keyed in Tomas's security code, sweeping through the functionality of the modular starbase and making adjustments. Pulling up the hangar controls, she ordered her Tengu to be refit in preparations for a scouting mission that the records would show Tomas assigned to her just this evening. Everything had to be carefully put into place...


"Maria?  Come back to bed, babe."  His sleepy voice proceeded a shuffling step. "What are you doing up?"


She turned, smile on her face, chest out, eyes narrowed to that mischievous look he fell for every time.  "Just playing with some ideas.  Unless you'd rather play something else..."  Behind her back Maria's fingers played over the console and the ship fitting display winked out. Not fast enough.


"Is that your Tengu?  Why did you have a covert cyno... "  Maria's hand lashed out in the tight shape of a ridge-hand strike.  Tomas reflexively blocked to protect his temple, but her hand instead slammed into the meat of his upper bicep.


"Ow.  What was that for?"  His eyes hardened as he pulled back into a boxer's stance.  "What the hell?"  He wobbled, head tilting loosely as he stared over at the small bloom of blood on his arm.


"Goodnight, Tommy."  Maria held up her right hand so that his eyes could just make out the glint of the injector protruding from the side of her first knuckle.  She relaxed her fingers from the ridge-hand and the injector withdrew just as Tomas's knees gave way and sent him slumping to the floor.


"Oh Tommy-boy, why couldn't you just stay sleeping."  She shook her head as she rose out of her fighting stance.  "Better not be trying to be clever..."  She shifted her weight subtly as she considered a quick kick to his head.  "No, we can't have you go and die and set off a medical alarm."


She half-carried, half-pulled his naked body back to the bed.  "Everyone knows you like it rough, right Tommy?"  She whispered over him as she fastened his arms into the restraints.  "You like a dangerous kind of woman: a certain attitude, a certain shape, a certain set of skills..."  She fastened his ankles and pulled the straps tight.  "You'd think that an experienced FC like you would have learned how to recognize bait."


"Now just in case your neurotoxin training gets you ahead of the curve, let's make sure you don't go crying to Aura."  A ball-gag went into his mouth, leaving him helpless on the bed.


She straightened, looking down at him.  "I admit it has been fun." She ran a hand from his jaw down the muscles of his chest. "You like being fucked, Tommy?  Well, now you're fucked."  She stepped back and started pulling on her clothes.  "But I am looking forward to resculpting back into a body whose shape I chose."  She zipped up the front of the top.  "These boobs are just too big."


"Here, I wouldn't want you to miss the show."  She activated the large console screen to show the undock camera.  "Be seeing you!"


A Distant Light, a Deeper Darkness



In the lonely place between orbits, a Tengu-class cruiser shimmered into sight as its cloak deactivated.  Station Zero, and indeed all of the celestial objects of the system, were sufficiently far away that the ship's presence would not be given away on directional scans from anyone there.


Maria opened a secure conversation channel.  "In position now."
"Confirmed.  Hold."  A distant voice replied.  "Okay, we're ready."


Only someone who know where to look, how to look, would see the covert cynosural field that bloomed from the Tengu.  If the deep-space cyno was a brilliant beacon to guide a horde of friends across far reaches of space, this was a shielded candle beckoning shadowy figures to an unlocked back door.


"Cyno is up."


Moments later the Tengu was surrounded by Redeemer blackops battleships, their jet-black skins broken only by the image of a ninja-suited bumblebee on their flanks.  As the Redeemers turned away from each other and burned to cloaking distance, two Proteus strategic cruisers appeared before the cyno winked out.


"Welcome bros.  So glad you were in the neighborhood."  Maria set her Tengu aligning towards a distant planet. "Guess it's time for me to get on with my scouting."
"Yup, nothing to see here.  Move along."


As Maria's Tengu entered warp a new covert cyno field erupted from one of the Proteus cruisers, even as the Redeemers vanished under their cloaks.


Old Wars Under New Suns



Alarms sounded as the battleships decloaked and the first salvos of lasers began to land on the small starbase.  The klaxons awoke Tomas, his mind swiftly alert even as his muscles ached with the side effects of the toxin.  His jaw worked uselessly against the gag as he screamed his muffled curses.  He enjoyed the restraints for the feeling of danger they brought to bed play, but now the familiar leather bound him all too well.  He stared as the video screen of his quarters showed him the brilliant lances of pulse lasers pounding into the modules of the base.  His eyes darted back and forth for the shimmer of the force field that should be there, until his personal comms sounded with the answer he already knew.


"Tomas!  Respond please.  Someone changed the base forcefield password.  We need your override to change it back."


His muscles strained against the bonds, his jaw working at the gag.  All he needed was to be able to give the order.


"Attention all pilots."  Maria's voice over the comms stilled Tomas in his struggles.  Bitch!  "All pilots get to your ships and warp free of the base.  Warp to Maria.  We'll need to hit them together."


Nooo!  He shouted against the gag and wrenched as hard as he could with his right arm.  Comms quickly became a mixture of calm and panicked replies.


"Roger, warping to you Maria ... 80AU?  This is a really long warp, where are you?"
"Crap, Goon Proteus decloaking.  They must have probed me down."
"If you're not in warp, abort, abort."
"Somebody call primary, maybe we can pull this off."
"We're about to hit structure on the command module.  Someone.  We need someone to force off those Redeemers."


Pain exploded through Tomas's and at first he wasn't sure if he had broken the restraint or his own arm.  His shoulder and elbow throbbed.  He held up his hand, the broken metal of the bed-frame still attached.  He had a moment of triumph right before the bulkheads melted under the laser fire and the vacuum took him.




Reunion and Consolation



Her first conscious breath came in a quick gasp, her brain racing as if from a nightmare.  Maria forced herself to calm.  The steady warmth, the sterile smell - the cloning bay was a false comfort that she associated with failure.  Perhaps not this time.  She threw the release with rushed fingers.   Techs would be here momentarily to run their tests on her, summoned by the animation alarm, but she had to know first.  Date and time, date and time.  The medical display showed only one day after the throw mission.  She had been podded, but she had no memories since throw so...


"Maria!" his familiar voice was now very dangerous indeed. She looked up to see Tomas rushing from the next cloning room, still naked and pink-skinned.


One arm covered her breasts in the false modesty he would expect of her in this less than private space, while her right hand slid to the latch of the personal effects storage chest.  If things had gone wrong, the waist-high storage unit could provide cover and the covert blaster pistol hidden in her effects might be enough to get her to a ship.


"Maria, the Goons, the fucking Goons. Joli was able to report back before they incap'd the target gate." He came to a stop just before her. "We've lost T-1."


Her hand relaxed on the locker's latch.  His guileless face told her everything she needed to know.


"We're very sorry Commander."  The med-tech's voice was clinical as he approached before stopping at a respectful distance.  "We've recovered both of your brain patterns from the imaging we made before you undertook that mission.  Since this is an experimental technique you may experience more pronounced gaps in previously encoded neural responses than with the traditional burner-scan method.  We'd like both of you to report for scans so that we can determine if any follow-up treatment will be required."


It was all she could do not to smirk.  Here he stood naked and vulnerable before her.  This alliance was now worked over more even more than she had ever done to his physical body.  And when he learned, as eventually he surely would, then the fullness of her mission would be complete.  Now she needed only to play our her final scenes before departing the stage.


"Tomas...." tears filled her eyes.  "All that we worked for..."  She opened her arms as she stepped out from behind the storage chest, an invitation for him.  His eyes made the predictable darting glance as he rushed forward to wrap his arms around her.


"It's okay Maria."  He whispered in her ear.  "There are two other deep-space cyno probes en route now that we haven't told anyone about."  Her eyes widened.  "There will be more T-1s."

She sighed into his shoulder. Still more work to be done.


(for those interested, author's notes)

November 7, 2014

Getting a NewBro into space - my advice to him, help me do it better.

"Anyone here play Eve Online?" When I saw that on our internal company newsgroup, how could I not jump right in.  We'll call him NewBro here, to protect the innocent from all you evil doers out there.  NewBro played for a while back in 2008, mostly doing mining before he quit.  Now's back and has expressed an interest in high sec missioning or exploration.

NewBro says: "Then I started reading more about probing and exploration and watched a youtube tutorial.  *That* looks like something I’d be up for.  Sneaking around cloaked in low-sec space going treasure hunting and trying to avoid big bad guys.  From what it looked like it could be a fun style of game play for me since I often just have an hour or so to play."

Here's what I've replied with.  Please chime in O Experts of Eve and help a NewBro out!

The thing is that choosing to do exploration and choosing to do security missions, will pretty much be two completely different skill paths to train for.

Edit: He has unspent skill points since he character pre-dates the removal of the learning skills, so he'll be able to skip through some of these fast.


Exploration
Inspiration: see JonnyPew / Sir Livingston's youtube videos 
Skills: the good news is that your Mem/Int mapping will do you well here.  Since you have three bonus remaps, you might want to consider remapping to max Int with Mem as your secondary.  Almost everything you’re going to train here is primary Int, secondary Mem.

Use unspent skillpoints to get to Cybernetics 4.  Buy a +4 implant for every attribute except Charisma and plug them in.  That will make everything else go faster.

Acquire the Astrometrics skillbook and train to level 3
Acquire the Hacking skillbook and train to 3

Those two skills will be enough to get you going, but may take 24h to get you there.  You could even train Astrometrics to 1 and Hacking to 1 first and be ready to go in an hour, if you want to get home, log in and set those up, then log off and do family stuff.

Buy a Imicus such as in this Eve University article: http://wiki.eveuniversity.org/Imicus

This will be:
[Imicus, Scanning 101]
Core Probe Launcher I
Salvager I
Salvager I

Data Analyzer I
Relic Analyzer I
1MN Microwarpdrive I
Cargo Scanner I

Nanofiber Internal Structure I
Nanofiber Internal Structure I
Damage Control I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Hobgoblin I x4
Hobgoblin I x4
Core Scanner Probe I x16

Now, since you already have some ISK then I would consider buying the Sisters Core Scanner Probe and Sisters Core Probe Launcher.  They are more expensive, but you’ll be working in high sec for a while yet and it will help give you a boost for having lower skills.
You actually won’t be able to use the Relic Analyzer until you train Archaeology.  See if you can fit one of the Scan Upgrade modules instead.

Then get out there and head for some lower traffic areas (away from Dodixie) but staying in highsec and try scanning stuff down.

Skills you’re going to want (copied from the Eve Uni article) down the road
Astrometrics: +5% scan strength, -5% maximum deviation and -5% probe scan time per level
Astrometric Rangefinding: +5% probe scan strength per level
Astrometric Pinpointing: -5% maximum scan deviation per level
Get these all to 3 or 4 and you’ll be able to handle most anything in highsec or lowsec that you want.

Archaeology       Allows you to access loot containers found in Relic Sites.
Hacking                 Allows you to access loot containers found in Data Sites.
Get these to 4

Now ship-wise you’re going to want a CovOps ship for the scan bonuses.  The good news is that the Gallente Helios is great, according to my analysis.
That means you’ll need to get your Gallente Frigate to 5, then train CovOps.

You also have some core skills that I’d highly recommend, but right now this will get you in space and learning to probe things down.


November 4, 2014

BB60: What's Op Success for CCP?

BB60: With Phoebe about to land, CSM Minutes now out, and more of CCP Seagull's vision from Eve Vegas it appears CCP has a bold roadmap, is making big changes, and is willing to take a hit in the short term to see it through. What do you see as the measurable signs that will tell us that they've succeeded? What outcome will we see as players? Is it concurrent player count or something else?

Since I suggested the Blog Banter question, you would have thought I would have a post ready to go on Monday.  Well, not really, more like some ideas.  But to make me sound more clever than I really am: Bait Blog Banter, Best Blog Banter.

I've seen some responses agreeing that concurrent player count as the banter suggested. I would argue that the concurrent player count getting back to the level of say 2011 may not be the right goal and number of subscriptions isn't something we can observe.


Why not Concurrent Players?

If overnight we banned all bots then concurrent player count would drop.  Would that mean that the changes to Eve were a failure?  If supers were no longer a coffin for the mains of long-time players, would that make Eve weaker?  I think that the concurrent player count is a decent measure, and thanks to Eve-Offline it is a readily available metric.  But when you log in is that what you're looking for?  It's a proxy for activity.

Looking for activity.

What we should look for is wide spread activity.  Instead of seeing wide swaths of null with practically no pilots and no ship deaths (random example), then one bright spot once a month where a big fleet fight happened, we see content happening pretty much every night.  Now I picked that example of Wicked Creek largely because I hadn't ever heard of it, but I see there are more kills in any one of two dozen of the systems in my FW area than in that entire region.

Now that's just a measure of PVP activity. Similarly we should look for PVE activity. We can effectively see missioning and ratting by NPC kills on dotlan. We can see manufacturing through the new industrial indices. Unfortunately we can't see measures of mining or invention directly, but since those lead into manufacturing I think we can consider that a good proxy.  Exploration I admit we can't see at all.

Now this is not to say that I think the goal is that all systems or even all regions should have a uniform spread of PVP and PVE. Just to make it more active and more widespread. Perhaps we can make an Eve activity version of the Gini coefficient with the goal that we want to see a lower coefficient between constellations.


I was to see systems changing sovereignty in null, systems changing FW control in FW.  As I've posted before, I want to see the map changing itself.

I think this kind of activity is the best long term health sign for Eve.  Huge fights may get a nice PR bump, but I wouldn't want to measure Eve by their occurance.  New players aren't going to be suddenly able to join in a capital / supercapital F1-fest in TiDi - thank goodness.  What they'll experience if they're going to be hooked on Eve is the deep richness of all the kinds of activity that the game has to offer.



p.s. Last night Ashterothi pointed our in the middle of an op that on the star map there were cynos up and down every part of null (and some in low).  A night of exploding pseudo-stars?  Let's hope they're followed by more exploding ships!


October 31, 2014

Eve Settings reset

I now have a new machine on which I am playing Eve.  This also means that I'm discovering all the things which I have to configure.  I'll make a list here in hopes it might help other people too and keep updating it as I find other things, and perhaps some knowledgeable and influential people find it useful.  (Hi Sugar Kyle)

Edit: See the links TurAmarth ElRandir provided below for moving settings from machine to machine.
Overview
I thought with the recent changes the overviews were now on the server.  So when I logged in and heard a fleet forming up, I was surprised to see I had only the basic overview and none of mine.  Fortunately the new overview sharing capability meant that all I had to do was ask for the corp standard overview on comms and I was in business in a matter of clicks.

Speaking of which, brand new last minute announced UI dev blog sounds great.  Combined with the sharable overviews I'm sure we'll all have new ones flying around our corps soon.

Not Persistent (i.e. client side)
* Video settings such as a full-screen versus windowed mode.
* HUD location and settings are not persistent.  This includes the location of the HUD, the location of combat messages and general messages.
* Audio settings (Eve has sound? yeah, I know).
Left-hand Neocom icons.  I can't seem to find where the switch is to make those icons small.
Wallet flash.  Is that in the Esc settings?  No, it's in the Wallet settings.  I wonder what the design principle is on when settings are in the local interface, and when they are in the global (Esc) settings?

Persistent Settings (i.e. server side)
* Auto-Target back.  I would have forgotten this entirely if a new pilot in corp two weeks ago hadn't auto-targeted our fleet logi back, which meant that we had to talk him through turning that off.  I'm surprised this persisted give that other things on the ESC menu don't appear to have persisted.

October 24, 2014

Overclocked Weapons and building all the things

I want to briefly plug an idea that was posted for "overclocked" weapons by Phoenix Jones on the "Blighted Weapons" thread.  Here's a fragment from his post. (link)
The weapons are based off the t1 base constructed weapons (let's take a heavy neutron blaster tech 1), adds extra parts to it (let's say sleeper salvage (the non nano ribbon stuff)), and overclocks the weapon.
An overclocked weapon does the following
Damage is that of the t1 module as it currently stands. When heated, damage increases to that of a deadspace weapon (this is using t1 ammo). When unheated, goes back into normal t1 weapon damage.
This got me to thinking on other ways this might be made and how that might be expanded in the proclaimed future in which players can build everything.

The overclocked weapon is a particular invention outcome that an Inventor chooses to try to make, using a special decryptor which is found as a drop (perhaps with Rogue Drones).  This idea of a special decryptor might be the means by which player produce meta, faction, deadspace, and officer modules.  Instead of the drops giving the module directly, which short-cuts the richness of Eve's industrial side, this brings the ratters right back to work with their manufacturing counterparts (if they don't do both themselves).

October 20, 2014

I go away for a week and Eve changes

My family took a seven-day break from "screen time" which combined with a busy weekend to mean I've been away from things Eve for about ten days.  I had some podcasts downloaded from before the break to listen to on my commute, and I've seen the pings for fleets forming up, but I've otherwise been disconnected.  Now I'm ready to dive back in again.

Dynamic Worlds

The great thing about Eve is that the players change the world all the time.  There's the possibility that a system could change in FW and have locked me out of substantial parts of my assets while gone.  If you live in null you might have lost access to systems as well - though granted that world is pretty stagnant right now.  It's not like your standard MMO where the terrain around you and the forces in play are exactly the same over and over.  Barring a developer-driven new content release you'll see the same world unchanging every time.  If anything, I'd love to see more such dynamics in the game.  It keeps the game fresh if you walk out your front door (or station dock) and have a reason to look around.


Meta Moving

I look at my blog reader and see that I have 60 blog entries in my Eve section unread.  The Mittani has had I don't know how many pages of articles.  And oh, did I miss another dev blog?  And more stuff from Eve Vegas?  Right now it feels like the skeleton underneath Eve is constantly moving, and the six-week iteration cycle certainly is contributing to this.  Market speculators must be having a field day right now.  Exploration outputs to change?  Modules tiericide on the way?  Lots to try to latch onto and ride.

I get that the change right now may feel too fast for people.  Voices had been shouting for a long time that Eve needed change, and now that massive changes are coming from CCP then there is a chorus as those impacted wish they could had been done some other way.  I'm sure there's a classic Venn diagram of those who wanted change before, those who are against change now, with a overlap of some who were all for change until it turned out it was going to force them to change.  HTFU and "Adapt or Die" have long been the dismissive cries of the bittervet - now a lot of them are facing having to swallow that themselves.

Skill Queues

If there are tears on jump changes, there are tears of joy on the new skill queue limits (or lack there of).  I definitely saw that during the past week - I had to artificially move a level 5 skill up to the front of my queue so that it would be running during my absence - and it wasn't what I really wanted to be training right now.  The same thing that I'm sure so many of us do for vacations and major holidays.  Perhaps this was less of an issue for older characters for whom there is a surplus of very long running skills.  I had delayed starting MCT for an alt in part because I wouldn't be able to baby-sit them through all of the shorter skills they needed to get prerequisites out of the way.


Next time...
I also have just fired up a new machine.  I was a bit surprised to see all the things that I need to go back and change.  I'll make a separate post around that.



October 6, 2014

Get into Faction Warfare, they said...

... make some ISKies orbiting buttons they said.  Well, I figured I'd spend my time orbiting buttons to make ISKies whenever things were quiet.  Turns out I've been too busy fleeting to kill all the things to actually do much of that plexing business.  I am not disappoint.

Each of these is probably worth a full blog post, but instead I'm cramming them in...

BLOPSing around the Universe

Quick, get your BLOPS in before the jump nerfs.  We had a training BLOPS where we were mostly getting used to what it takes.  Keeping everyone cloaked and within a short-radius of the also-cloaked BlackOps BS definitely took some institutional learning.  Tricks to makings sure you can also take the bridge were also learned.  This is much better than being in mid-jump when the bridge goes down and being a sad Arazu with nobody on grid.  Thank you Templis for providing the targets we successfully smashed once we figured out what we were doing.

Muninns - apparently they are useful

So in Rifterlings there had been a long chat at one point about the uselessness of Muninns.  Fast forward to flying in a fleet of Assault Frigs and support, with me in a Maulus.  We spot RAZOR running about in a gang with a Muninn backbone and move into a Medium plex to set up.  After some dithering they came in.  Ooof.  the Muninns were two-shotting people.  My Maulus was apparently a priority, but I warped out in low armor.  Perhaps foolishly I tried to duck back in without repairs, but was immediately picked back up and popped.  The Muninns were able to get range and really put a hurt on with their artillery.  Nice job, RAZOR.

Intense Heat in the Templis Kitchen

Templis decided to attack one of our POCOs, so we musted out in battlecruisers and an admittedly (and unintentionally) high number of Exequors and they ran away.  So we shipped down to Vexors and chased in hopes they'd be willing to fight that.  Answer is yes they would.  This was the most intense fleet fight I've been in yet.

I had wondered if I would start to feel like an F1-monkey in larger fleets.  Apparently a 30-something fleet is still small enough that this wasn't a problem. Between applying drones, ECM, Scram, and trying to get on top of something close enough to use blasters, I was doing a lot.  And not necessarily well - there was a lot of time where I was forgetting to MWD close enough to get blasters on something because I was focused on drones following the primary and using my own initiative on where to apply ECM and scram/web.

Templis had a fleet that featured a Scorpion, Vulture, Slepnir, multiple Drakes, Moa, Ferox, Scythe, Scimitars, and then a wing of Algos.  I was certainly worried about the Command Ships and Drake's legendary ability to soak up damage.  But our DPS dropped them one by one, and the Logistics wing was doing an incredible job keeping people up.  The Caldari targeted our Logi for a while, but they managed to keep each other up, though many of them left the fight in 10%-ish structure.  Amazing work.

Summary and Lessons

I need to be able to keep on top of more things at once - particularly keeping my blaster-Vexor on top of targets to apply gun DPS/scram/web while the drones follow the primary call, while also applying Ewar where appropriate.  Whew.

Lots of small lessons about fleets in terms of knowing what the FC wants.  I was congratulated at one point for being succinct in providing intel on a fight, which was great, but I know I was not as disciplined at other points.  Much to learn