FozzieSov
So FozzieSov has rolled out and to my ears sounds like a success. From following along on the eve media it sounds like the results were pretty unsurprising. The Imperium (nee CFC) had already contracted and was organized and ready, so people hoping to troll them were beaten off without spawning a full control-node event. Others who are stretched more widely did not fare as well. You can follow along with the new pages on DOTLAN to see how such campaigns are going (because DOTLAN is awesome and we should all donate to keep Wollari going). So there is definitely some content generation going on there.
Content Density
But the content density in null-sec isn't where it is in other areas of the world. I'm looking at stats from Wednesday morning of 7/22 before work (and it may be much later by the time I finish this blog and post it) but here are the regional stats from Dotlan.
So the most violent nullsec region is Providence. Click on that link to see what the kills look like across that region. Let's skip down the Empire column a bit to clear the ganking around Jita - we'll see a list of Gal/Cal FW regions. Take a look at Black Rise. Now these are live links, so they'll change by the time you read this. It may be interesting to look at this a month after the blog goes live in fact.
But what we see is that Providence is a big region that has a couple hotspots, mostly in one constellation (but not from a sov event that shows on the Dotlan list). By hotspot here we mean more than 50 but less than 100 kills of PC ships.
Black Rise is a big different, having more kills in a smaller region. There's a FW contest going back and forth in Pavanakka with 379 ship kills, with neighboring systems in the 50-100 range. There's another big hotspot in Kedama of 190 ship kills, again with nearby systems being about as hot or hotter than the big fight in Provi. There's even another spot over in Nennamaila with 53 ship kills.
Heck, look at the Gal/Cal FW zone - it's all lit up. The Amarr/Min FW zone isn't quite as consistently hot, but still better than null (which is also why GorskiCar's FW experiment in that side is very different from Gal/Cal).
Why is FW space so much more fun?
So why is FW space so much more content rich? Why are these FW guys and gals having so much damn fun while null can't get moving? I've heard complaints about FozzieSov bringing FW mechanics to null-sec, but what the real goal was I suppose was to bring FW fun to null-sec.
1) In Faction War anyone can just move in. We've recently had Brave return to lowsec, in the lowsec system of Aunsou in Placid just outside of FW. We have Snuff (who has moved around a bit recently) and Snigg and other pirates, and that even before the actual faction warfare itself (which I've previously written has more action than the top nullsec alliances). The idea for FozzieSov is to make this possible, to be able to pull down a constellation for yourself with a "small" group, but the entry bar is certainly higher compared to any 10-man corp deciding to move into a lowsec station. You can't get evicted from a lowsec station as a pirate, though you can as a FW gang - but you at least theoretically have the backing of others in your faction. The TMC-driven "null contract" pushed the idea of NPC stations in every region that might make that easier (if they aren't all constantly bubbled), and it seems the concept of Freeholds was suppose to support this, but we'll see if it really happens.
2) In Faction War you can contribute with smaller ships. You will see FW fleets with T2 logi supporting battleships/battlecruisers/HACs, but the majority of the fighting is more destroyers and frigates. This again makes the entry bar more accessible. In null-sec you used to have to have caps and supers, pretty much full stop, in order to grind down those massive HP structures even before you get into fighting neighbors. In FozzieSov that part is gone, but the cultural feel is still there, and you know the escalation can go all the way up to supers, so if you want to hold space you have to consider that. At least there is a step up in that smaller ships can mount an Entosis link that will get a fight going (example video).
3) In Faction War the attitude is different. FW pilots are just less risk-averse, in part because of points 1 and 2 above, but also just as a culture. I see people making YouTube videos of roaming null, but it seems often time those people are not null citizens. I hear a lot of about policies of docking up when the intel channel light up, instead of going for the fight. I don't hear about the casual, fun fights in null that happen in FW on gates and in plexes. This is a bigger, deeper thing - unless the people who are the cultural leaders in null really push a change in attitude I don't think there's much CCP can do with FozzieSov.
So it seems like FozzieSov is moving in the right direction to help bring the fun that FW has to nullsec, but there is a big portion of that which has to come from the players. Without a Cultural Revolution in null, perhaps it's not so much "Eve is Dying" as "Null is Dying (and needs to be reborn)"
