General Philosophy
I'm looking back at things and looking this way in general:- If it was interesting enough to want to play with, you want Level 3 just to start (and it's cheap)
- If it is something you want to be decent at, you want Level 4
- If it is something that you're going to do under competitive pressure, you want Level 5
- And of course there are many things you have to run to 4 or 5 just to unlock another tier.
So what do I want to do: I'm primarily Gallente, branching out now to other races starting with Minmatar. I'm currently on Int/Mem mapping, probably shifting to a more balanced mapping soon. Things I want to do include:
- Try out flying shield tanked Minmatar Frigates and Destroyers
- Try out entry level Gallente logistics (armor)
- Try out entry level Gallente ewar (damps)
- Wormhole ready - Strategic cruiser, stealth bomber, probing skills
The Fives
Drones: Drones, Scout Drone OperationArguably I really should have Combat Drone Operation to 5 here too (6d ish)
Electronics: Electronics, Electronics Upgrades
Probably will want Cloaking 5 if I head for bombers and the like
Engineering: Engineering, Energy Management, Energy Systems Operation, Shield Operation
I should probably get Energy Grid Upgrades (6d ish) for the fitting
Shield Management is tougher to call at 10d - am I going to seriously fly shield tank ships or not?
Gunnery: Gunnery, Controlled Bursts, Surgical Strike, Weapon Upgrades, Small Hybrid, Small Projectile, Medium Hybrid
I should probably get Motion Prediction, Rapid Firing, Sharpshooter, Trajectory Analysis to 5 as a turret user.
Mechanics: Mechanics, Hull Upgrades, Repair Systems
Navigation: Navigation
I'll need Evasive Manuevering 5 to get into an Interceptor
Science: none
Astrometrics, Hacking, Archaeology 5 is for their T2 modules, but I'm not seeing that need quite yet
Spaceship Command: Spaceship Command, Gallente Frigate, Gallente Cruiser, Destroyers, Battlecruisers
Yes, ready for tiericide. Not feeling it for Gallente Battleship 5
However, CovOps 5 and Assault Ships 5 are tempting.
Racial Frigate 5 (All). Oops, I bought some non-Gallente ships that require this.
Subsystems: When I finally get into a Proteus I expect to have the subsystems to 5, though they aren't there now.
The Fours (selected)
Everything I called out above as on the brink of 5 I have at four currently.Drones: Drone Sharpshooting at 4, probably should also have Drone Durability and Drone Interfacing to 4. I don't have access to Sentries at this point, if I get back to missions I probably should.
Electronics: Any ewar I want to use should go to 4 to use T2 modules.
I haven't really found a need for Targeting 5 and the Multitasking stuff yet. I'm guessing that's more of a Logi or Capital thing. Nowadays I suppose any racial Sensor Compensation should be to 4 if you are PVPing.
Engineering: All non-Compensation shield skills are to 4 and may stay there for now.
Gunnery: AWU 4, Weapon Spec skills are to 4 or should be on my plan
Mechanics: Rigging skills for rigs I use (Armor, Hybrid, JuryRig, Projectile), Armor Compensation skills, Armor Honeycombing. Remote Armor Repair for frigate logistics.
Hmm, I guess I need Frequency Modulation 3/4 and Sensor Linking 3/4 if I use certificates as a guide
Missing Launcher Operation: I have none to 4, but I'll need to go if I want to play with bombers. Then a mixture of support skills replicating my gunnery support skills. Is it worth it? I'm not sure. As a side bonus I'd have a shorter path to Caldari and Minmatar missile ships.
Navigation: Is there any non-Jump Drive skill that's not worth taking to 4 - I don't see any.
Science: Astrometrics, Astrometric Acquisition/Pinpointing/Rangefinding - all to four or in the plan to get to 4. I might wimp out on Rangefinding - Rank 8 Ouch!
Spaceship Command: If I want to fly a ship I figure it should be to 4, with the exception of the Gallente Industrial (just moving stuff) the ORE Industrial (Noctis, if I ever use it again), and the Mining Frigate (which was entirely for the Ganked Fleet LOLs)
Lesser skills
Leadership: only Leadership 3 - don't see a need yetSocial: Connections, Negotiation, Security Connections, Social to 3 - I'd do more if I was going to get back into missions I suppose.
Trade: A smattering, nothing higher than 3 other than Trade itself (4).
Just a note: You do not need Cloaking V for Bombers. VI is sufficient for Covert Ops Cloak and Bombers do not have a Locking delay anyway.
ReplyDeleteBut Cloaking V is useful for Recons.
Thanks, I didn't think about the locking delay. Of course you're right since you don't need a lock to fire a bomb.
DeleteThat will help me trim down what I do in my current Int/Mem remap before I get back to training ships and guns.