I read a lot of opinions on people not being thrilled with the Shadow of the Serpent event. I have barely even logged in since it started, and I haven't tried any of the challenges, so I don't have any first hand opinion. I wrote a piece for Crossing Zebras about the structure of the rewards before it started, though I'm glad to see now that it's out that it is a bit of a hybrid between the approaches I mentioned. Getting the right structure is important for motivating players, and I think what they did was actually a good mix. Unfortunately, the rewards behind the structure are underwhelming for people, particularly when compared to the Thrill of the Hunt SP-fest that was just terminated. But I can't say that the event's apparent failure to engage the Eve community is part of me not getting undocked more.
It's certainly not the content generated by my corp. Rapid Withdrawal has been racking up the kills, including getting in on some big fights through blues to local pirates. One of our FCs and content generators, Nate Atol, is on the Top 10 killer list on zkillboard right now. Our new alliance, Pen Is Out, is almost certainly going to start showing on the Alliance lists as soon as it has existed long enough for the kills to mount up. On the other hand, I won't be surprised if starting practice for an Alliance Tournament team means we'll see a sudden drop of kill stats for our top pilots. So there's plenty of content for me there if could just get free from guests and such when the quite frequent pings go out.
The more immediate threat to my Eve time is Path of Exile, which I played and then put away. When my son was looking for something to do with his extra free time, I figured maybe he was ready for some modern murder hobo hero action. Showing him how it worked got me playing again of course - I never had finished the story and now we're both racing through it on my Steam account. Maybe someday I'll try introducing him to Eve, but I know it may be a one-shot thing - if he gets turned off by the complexity then it may not be something I can try again next year.
My Eve time is probably lucky that No Man's Sky got delayed from June to August. I expected that would be the big game-time pull. Well, it still will be I hope, it's just that now it will overlap more with the end of summer vacation and thus another set of schedule changes. I expect my son and I will dive into it, and since both of us will be playing that will make it all the more appealing for me to spend time on rather than Eve.
|Click for link to Tiger Ears wonderful WH resources - wish she still played and blogged|
So when I get time again I think I'm going to try throwing myself into something different. Maybe a concentrated effort on solo pvp, but the downside of the massive content-fest that is our FW zone is that you're up against some tough odds solo. Another option that I'm finding appealing is fitting up a Stratios and start wandering through wormholes without limiting myself in having to find my way back every play session. It's not too hard to have a PVP fit that can do some PVE (granted, not the big anoms) or that you can mobile-depot refit to. The Stratios is better than my cloaky Proteus for not needing ammo (technically) between lasers, neuts and drones. I'll have to hit up pyfa and try out some options.
|Beautiful image by zombietychus via Reddit - click for original|
In the end, this is the beauty and the longevity of Eve. Other games may come and go. Right now I hear plenty of comments of people playing Overwatch or Stellaris. Then they're back to Eve again, either in the same kind of game as before or maybe something new.