NewBro says: "Then I started reading more about probing and exploration and watched a youtube tutorial. *That* looks like something I’d be up for. Sneaking around cloaked in low-sec space going treasure hunting and trying to avoid big bad guys. From what it looked like it could be a fun style of game play for me since I often just have an hour or so to play."
Here's what I've replied with. Please chime in O Experts of Eve and help a NewBro out!
The thing is that choosing to do
exploration and choosing to do security missions, will pretty much be two
completely different skill paths to train for.
Edit: He has unspent skill points since he character pre-dates the removal of the learning skills, so he'll be able to skip through some of these fast.
Exploration
Inspiration: see JonnyPew / Sir Livingston's youtube videos
Eve University Articles: http://wiki.eveuniversity.org/Exploration_101
, http://wiki.eveuniversity.org/Scanning
,
Skills: the good news is that
your Mem/Int mapping will do you well here. Since you have three bonus
remaps, you might want to consider remapping to max Int with Mem as your
secondary. Almost everything you’re going to train here is primary Int,
secondary Mem.
Use unspent skillpoints to get to Cybernetics 4. Buy a +4 implant for every attribute except Charisma and plug them in. That will make everything else go faster.
Acquire the Astrometrics
skillbook and train to level 3
Acquire the Hacking skillbook
and train to 3
Those two skills will be enough
to get you going, but may take 24h to get you there. You could even train
Astrometrics to 1 and Hacking to 1 first and be ready to go in an hour, if you
want to get home, log in and set those up, then log off and do family stuff.
Buy a Imicus such as in this Eve
University article: http://wiki.eveuniversity.org/Imicus
This will be:
[Imicus,
Scanning 101]
Core
Probe Launcher I
Salvager
I
Salvager
I
Data
Analyzer I
Relic
Analyzer I
1MN
Microwarpdrive I
Cargo
Scanner I
Nanofiber
Internal Structure I
Nanofiber
Internal Structure I
Damage
Control I
Small
Gravity Capacitor Upgrade I
Small
Gravity Capacitor Upgrade I
Hobgoblin
I x4
Hobgoblin
I x4
Core
Scanner Probe I x16
Now, since you already have some
ISK then I would consider buying the Sisters Core Scanner Probe and Sisters
Core Probe Launcher. They are more expensive, but you’ll be working in
high sec for a while yet and it will help give you a boost for having lower
skills.
You actually won’t be able to
use the Relic Analyzer until you train Archaeology. See if you can fit
one of the Scan
Upgrade modules instead.
Then get out there and head for
some lower traffic areas (away from Dodixie) but staying in highsec and try
scanning stuff down.
Skills you’re going to want
(copied from the Eve Uni article) down the road
Astrometrics: +5% scan strength, -5% maximum deviation and -5% probe scan time per level
Astrometric
Rangefinding: +5% probe scan strength per level
Astrometric
Pinpointing: -5% maximum scan deviation per level
Get these all to 3 or 4 and
you’ll be able to handle most anything in highsec or lowsec that you want.
Archaeology
Allows you to access loot containers found in Relic Sites.
Hacking
Allows you to access loot containers found in Data Sites.
Get these to 4
Now ship-wise you’re going to
want a CovOps ship for the scan bonuses. The good news is that the
Gallente Helios is great, according to
my analysis.
That means you’ll need to get
your Gallente Frigate to 5, then train CovOps.
You also have some core skills
that I’d highly recommend, but right now this will get you in space and
learning to probe things down.
If he wants to get a jump on being cloaky, train into an Astero and train Cloaking IV right away before Covops. That is the fastest path to true stealthiness and a great ship for a Gallente pilot to fly.
ReplyDeleteGood idea. He'd have to train up Amarr Frig 3 to get into the Astero, but that would be faster than going from Gallente Frig 4 to Gallente Frig 5. However, he has weak core skills so I'm encouraging him to get high-sec exploration down first, during which time he can shore up some skills like the Navigation ones that he should have before taking a shiny faction frigate into lowsec.
DeleteI find the Astero is actually a pretty weak choice if you're going on any sort of lengthy exploration roam compared to the covert ops choices. Majority of actual time spent is traveling (esp in null-sec), and you can't beat the base 8 au/sec warp time. Only real advantage of an Astero is that it retains some combat capabilities, but combat is the last thing you want to risk with potentially hundreds of million in salvage in the hold.
ReplyDelete